Thursday 31 March 2011

Games for Nintendo DS

These games are ones that we have tried and tested during an input throughout the module: here are my opinions of them.


Professor Kageyama's Maths Training
End of 1st level/Early 2nd level
Children could get easily bored with this game. It is simple maths for a competent mathematician but the game is not engaging. The children may strive to improve their time for each game. Some of the more advanced games may appeal to less able children for practise but the timings pre-set into the game are slightly unrealistic for children of a lower ability. This could deter them if they feel they are not doing it as competently as the game 'expects'.

Artemis Fowl - Flips Interactive Books
2nd level - depending on level of the text this could be used in other levels.
Using this could encourage children to read because it is not just sitting with a book which may bore some children, the novelty of having it on the console may engage some. Little things like turning the page like a proper book but on the screen and collecting pieces of code (in Artemis Fowl) could add to the novelty factor of reading for some children.

Word Academy
1st/2nd level
This game could improve children's vocabulary, written and spoken. It could improve spelling too. The games are relatively engaging and could keep children's focus to complete the tasks. Would require children to read the instructions carefully to understand what each game is asking for; so a good ability to read would be needed to start with.

1 comment:

Mrs Tonner-Saunders said...

Not convinced this is the best piece of reflection related to various games. Have to say they would not convince me to use or not use in schools. Where are links to CfE?